Both platforms, one build
Flutter compiles to real native apps. You are not paying twice for the same screens.
One codebase, both app stores
I build mobile apps with Flutter, so iOS and Android come from one codebase instead of two teams and two budgets. ChatCubie — messaging, voice and video calls, groups and an in-app wallet — is built this way and runs on both stores today.
Flutter compiles to real native apps. You are not paying twice for the same screens.
Data is cached on the device and syncs when the connection returns, instead of showing an error.
Firebase configured, tested on real handsets, with the certificates handed to you.
App Store and Play Console listings, screenshots and review responses are part of the job.
Agree the screens that matter for version one, and what waits for later
A clickable prototype on your own phone before any real code is written
Builds you can install and use every week through TestFlight and Play internal testing
Submission to both stores, then ten days of fixes after approval
Flutter unless the app needs something only native can do. For most products the difference is invisible to users and the saving is real.
Yes, and it should be in your name — $99 a year. Google Play is a one-off $25. Owning the accounts means owning the apps.
Rejections are common on a first submission and usually about metadata or permissions. I handle the response and resubmission at no extra cost.
Yes, and it should. One API, one database, one set of accounts across web and mobile.
Fast, reliable sites and web apps
Practical AI inside your product
Interfaces people understand immediately
Subscription products, built to scale
Services that stay up
Stores that convert
Deploys that do not wake you up
Found by the people already looking
Tell me what you are trying to build and get a fixed quote.